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Multi-User AI in Unreal Engine: people and agents in one shared scene

Two people, multiple AI agents, and one Unreal scene. In this GeoTech development session, Denys Dubinin and Patrick Wambold collaborate through separate Unreal editors connected by Multi-User.

The video follows concrete changes in the kitchen scene: a table turns red in Patrick’s editor, an agent adds water to a sink, and the team checks bread placed in a toaster. Agent task bubbles and the Agents panel make the work visible while people review the results.

Separate viewpoints let the team inspect the same shared environment from different angles. The conversation stays close to the work: make a change, look at what happened, and decide what to do next.

The session ends with a live physics test. Patrick runs the simulation while the team watches the domino chain fall through the scene and reacts together.

This is an edited demonstration from a development session, with selected moments and shortened waits. It illustrates the recorded workflow rather than a claim that every task is autonomous or production-ready.

Where could shared scene context help your team: collaborative level design, scene reviews, or rapid prototyping?

Music: “Dream Culture” by Kevin MacLeod (incompetech.com), CC BY 4.0: https://creativecommons.org/licenses/by/4.0/ . Edited excerpt with filtering, fades and dialogue ducking.