- 5 years teaching experience
- the program course director for a game development academy and retroprogramming
- the author of the ‘necroassembler’ suite for old console development
Roberto has been extremely passionate about programming since he was a kid. He started his professional career in 2002 as a network engineer/system administrator in an ISP working on UNIX systems. He has been a member of open-source community since 2004 developing and maintaining dozens of projects, with the most notable being the uWSGI application server. Roberto is keen in game programming, especially graphics and audio programming. Starting from 2014 he developed various plugins from UnrealEngine 4 (UnrealEnginePython, LuaMachine, glTFRuntime, UnrealUtilityAI, and more).